Friday, July 6, 2018

MARAIS D'TARASCON

Villagers follow the funeral, the casket shaking but they dont seem surprised. shaman Brucius get to the coffin, getting to lead the people up to where they halted in front of the local church. He came up to give a speech, asking the foul creature to rest in peace and dont come back to the village. Two strangers questioned shaman Brucius, Kelar and Moonfox, but then the funeral proceded without any mayor event. Pierot the caretaker, make sure the mausoleum for Jeremiah D'Grey was closed, and then that the gates to the cemetery were closed as well with 2 chains and 2 locks.

Moonfox and Kelar followed Brucius as he headed to the full Moon Inn to eat something before nightfall. Upon arrival, Norris, the halfing and Katrina go to separate rooms to rest. The innkeeper served dinner gumbo, gave some gossip, and asked her husband to cleanup a mess. Brucius leave to his home, asking the party to go get him if he's needed or if Luc goes back to his swamp hut... but warning he needs rest. 

After Brucius goes away, Duncan (a traveler businessman from the northern town) approaches the group and gives them some insight on what has been going on in the village on the past few weeks. He's only interested on speaking with Jean tarascon but the guy is nowhere to be found... He lets the party know the village name, Marais d'Tarascon, its importance because of the plantation it nurtures (and that now everyone is leaving), and the dissapearances and deaths going on. 

Moonfox and Kelar become acquainted. Moonfox tries inquiring about his wife's Vistani clan... Luc starts muttering pointless hexads and being catatonic. Moonfox checks Luc's book (a kids poems book that is a token from Luc's older brother Marcel). Kelar doesn't know Vistani from Valachan, but he mentions Luc had been raving about Hyskosa's Hexad. Moonfox goes insane with those news, going from composed to crazy upon the mentioning of the hexad. Jerald, inn owner, cleans up Duncan's puke.




PROLOGUE

NORRIS
A simple man, Norris lived by himself in a cabin through the outskirts between Waterdeep and Undermountain. He hunted to live, and lately his hunting has involved more than just simple dangerous prey. Orcs and goblinoids infests now the woods he dearly love, and he has taken into his bare hands the task of cleaning up the woods.

One day, as he reached his cabin, he was visited by a giant bear who oddly enough attacked him. Through the battle, Norris got deep wounds in his chest. He barely made it, and he basically passed out outside his cabin.

KELAR

A hunter of creatures of darkness at least by instruction if not practice, Kelar followed his Vistani tribe basically trailing them over the years. He was unwanted inside the clan, untrusted, as he is half- Vistani. He decided to try his luck on his own, saving a strange maiden, Katrina, who compelled him to help her find her aunt Elisse who went missing years ago. Kelar agreed to help her, and following a trail of rufians both stumbled upon Norris's badly battered cabin, and Norris himself passed out in the floor. Kelar and Katrina helped Norris gain his health, and in gratitude he decided to join Katrina's quest to pay his debt.

KATRINA

Katrina is a scholar and knows some basic fighting techniques. She went out on hr own in a quest to find her aunt, Elisse, whom she fears faced a fate worst than death. Katrina has wandered through different areas, but it seems the mists finally sent her towards a path of hope. She met a half-Vistani named Kelar who joined her in her personal quest. They were later joined by Norris.

HOUSE OF LAMENT

The path of the mists lead the trio towards swamplight that turned out to be Will'o Whisps. They were fooled by them into following a path that some guards used for unknown reasons. Norris's dog vanished and he decided to go into a tunnel, fearing the dog may have gone that way. On the other side, guards roamed the area and a tower linked to a castle faced the trio defiantly. The moat looked surrounded by a man-made river that seemed too wide to cross. Sounds of the dog guided the trio further into dead woods and ill swamp. They found a way after fighting some guards, who revealed a secret way into the moat and the dog's location. The trio found Norris dog, but in order to cross to the moat they needed to descent into a cavern that at specific times held a pathway towards the moat's dungeon. Why bother with the moat? Katrina felt that perhaps the lords in the castle could know something about her aunt Elisse, or have any leads about it.

After crossing the cavern, in time for it to get filled with water, the steam turned into thickened mists. Getting out of the cavern, the folliage and trees smelled of decay. Instead of the moat, there was what seemed to be a mansion, with a tall brick tower attached to it. The house looked abandoned, but a fain light flickered on the second floor, enticing the trio to visit it.

Katrina insisted on discretion... They checked the surroundings and found a way to the mansion's cellar in the back of the house. From the cellar things started to turn bad for Kelar, as he began seeing writings in blood in the walls, asking for help. The others thought he was just psyched out by the gloom of the place...

Not finding a way in, the trio decided to go in using a kitchen window. From then on, as they explored the house, the felt a strong presence watching them. Kelar could not help but hear a constant heartbeat, and as he walked through hallways, the paintings in the walls folloed him. Walls had bloody words for him, asking for help.

Thrugh it all, they met the guy in charge of the house, Dr victor mordenheim. 

MORDENHEIM

Mordenheim offered hospitality, but was very reclusive about his experiments. He had paid off the owner of the house to use it for investigations as the mansion is far away from people, just as he liked it. The night was not over, when Norris and Kelar faced the kidnapping of Katrina, finding her in Dr.Mordenheims lab right next to a creature... a woman they later learned was Elise. The doctor wanted Katrina's body to be the host of Elisse's spirit. Norris and Kelar saved Katrina, but in the end they destroyed the lab, burned the body of Elise and killed the doctor.

ESCAPE FROM THE HOUSE
After killing the doctor, the trio faced the wrath of the house. Escape was not as easy, as Mara showed herself and had chosen Kelar to be her husband. After battling Mara's spirit, the trio decided to run away as the house was closing in to them, crashing literally into them. They escaped through the kitchen window, running away with a badly injured Katrina, a tormented Kelar, and a physically drained Norris. They did not noticed who spotted them from afar as they ran away from the mansion.

NEW MISTS
The trio ran into the woods, the stench of decay becoming stronger at everystep they took. The land started giving in into marshy swamp, with dead trees standing limp and dark. Visions of decay and putrefaction haunted them. The swamp was a labyrynth of vines and soon the squishy earth became stale water. The trio faced 3 giant toads and a crocodile... this later one leaving Norris badly wounded. As spoils from the battles, the trio found a raft and used it to start moving around more successfully around the swamp.

When inminent danger seemed over, they found a mound to take a break and rest. Kelar stayed with Katrina, and Norris tried gathering some food with his survival and hunting skills. He was not successful, but he did meet a little girl in th woods... Merylee. Merylee taunted Norris, and ultimately went with him to the trio's camp. Merylee talked with everyone but didn't say much about herself. Without warning, she was gone.

Trying to find her, the trio followed a path that seemed steadier. The trees did not look as sick, and morning was shining upon them. On that day, they found a hut basically hovering on stilts... and they met Luc. Being the safest place they've found so far, the trio took turns resting and tending their wounds. Norris was oddly feeling good. His wounds had strangely mostly receded. He just felt tired and very hungry.

The trio met the Vistani caravan for Clan Scarengi... and Valana gave them a cryptic reading. They were also warned that people were fleeing the nearby village because of strange deaths/murders that have been going on...

Back on Luc's hut, the trio met shaman Brucian and decided to follow him into the nearby village. He gave the warning of people fleeing as a malady is upon the town, deaths all around. Walking through the way back, they met a halfling who joined them. Luc followed them, lost in his thoughts.

As they reach the village, they face villagers following a casket, a funeral taking place. From inside the casket, loud banging sounds were heard. Someone or something seemed alive inside...